Hydro-Power Station (Map)
This map was created using thee "Forge" feature of the Xbox 360 game; Halo Reach.
My aim for this project was to create a balanced, multi-tiered, team deathmatch map that offered a mix of both long and close range combat. The style of the map is meant to be based on a futuristic hydro-power station. A central control tower is surrounded by four generators signified by the disks which are then connected by two other outer towers. I designed this map on the water specifically for the purpose of creating kill zones as the players in Halo cannot go under water, this means that the players are both fighting each and, in a way, the map itself.
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The map is relatively compact as there are many directions to go in however they all focus around a central walkway and platform.
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The two teams spawn on opposite sides of the map and may either progress forward into the center or left/right into the outer towers to pick up "power weapons" and then take the path round to the "front" facing platform round in a loop to the center.
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The blue side outer tower (the one with the green light) has a grav-lift that takes the player up onto the second level where the power weapon is located, this weapon is a rocket launcher. The red side tower (has the red light), also has a grav-lift to the second level where the power weapon is a Spartan Laser. There are two power weapons located in the middle which can be fought over by the teams. On the top of the tower is a sniper rifle and at the base of the tower is a shotgun. Using the sniper rifle from the top of the tower allows a player to see most of the map clearly, however the lack of cover and easy of access means that it is both a risk and an advantage to use the rifle there. The shotgun means that a player fighting on or around the central platform has a good close range weapon to fight with.
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At the two spawns there are grenade launchers that allow the teams to quickly engage each other from across the map without necessarily needing line of sight.
Scattered around the map are ammunition crates with guns around them, offering players the ability to refill ammo or pick up a new weapon. The crates also act as limited cover on the map as well as sandbags and UNSC deployed cover.
The re-spawn locations are located all over the map and are not affiliated with any team, this means that any player can randomly spawn at any spawn location on the map meaning that each player has an equally likely chance to spawn into safety or danger.
There are health stations set up in symmetrical locations around the map; one at each initial spawn, one at the back, one on each level of the outer towers and finally one at the top of the central tower. This allows players to quickly heal during combat and allows then to get back into the thick of it without worrying about low HP. The even distribution and symmetrical locations means that all players have an equal opportunity to get the health when they need it.
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I have also placed armour abilities around the map. Bubble Shields, Jet Packs, Evades, Sprints, Infiltrates and Holograms. These abilities give players more movement and tactical advantages during matches. While also adding slightly more risk to the games, this is because misusing them could cause the player to fall to their untimely demise into the water.
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