Pan -Greek God

This is only the second character I have attempted to make in ZBrush 4R7. I based it of the mythos of the Greek God Pan. I play the MOBA SMITE almost everyday and was inspired to create a new playable God which is currently not in the game.

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I created this model mainly in ZBrush, the hard surfaces just as the armour where created in ZBrush, ZRemeshed then sent to 3DS Max to be edited and given Material ID's. this meant that when I imported them back into ZBrush the different MatID's created separate polygroups, making polishing them easier and retaining the hard edges.

I used polypaint to texture my model, this was the first time I had ever tried to paint a model myself. Usually I'd use a texture off the internet however this time I painted multiple layers of colours to create the most realistic looking skin I could. I used yellows for the base tones, adding in more red colours where the body retains the most blood such as around the cheeks and under the arms. I used blues to define the jawline and used various alphas to create veins under the skin on the inner arms, neck and temples.

The forest image used in the renders are not my own, I used a wallpaper downloaded for free from a wallpaper website.

Not only did I create a high poly model, but I used the decimation master tools in ZBrush to reduce the poly count. I also applied the high poly textures onto the low poly once I was happy with it. The High poly had a final poly count of 4,564,960 (4,530,635 active points) whereas the low poly had 45,133 polys (22,971 active points). I also exported the texture, UV, normal and displacement maps so that I could import them into Autodesk Maya, In Maya I re-textured the model and exported it as both an obj and an FBX maintaining the material data.

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